I didn’t recognize “Dishonored” as a game title at first and thought that his public image was damaged by something.
Shame to hear of such talent leaving us so early. I’ve been wanting to replay Dishonored, and play the 2nd for the first time; I might make the time now.
Jindosh’s mansion was peak mechanical map design. A house that changes its architecture a couple of times with the pull of a lever is amazing. Even more so knowing that most of the walls and floors are mechanically sound, like they could be built IRL. It’s unlikely we’ll see something like that again for at least another decade given how poorly AAA developers are doing these days. You can spend hours inspecting every nook and cranny of the place to see how everything just mechanically fits together.
That’s true, though even then I do think one of the few criticisms I could levy against the Dishonoured games is that there are so many more (and more cool) lethal powers and tools than there are non-lethal. Playing low chaos should maybe be more of a challenge yes, but it should be equally interesting and fun I think. And I’m not sure the series gets there.
I didn’t recognize “Dishonored” as a game title at first and thought that his public image was damaged by something.
Shame to hear of such talent leaving us so early. I’ve been wanting to replay Dishonored, and play the 2nd for the first time; I might make the time now.
Dishonored 2 is such an amazing game, easily the best level design of any game ever
Jindosh’s mansion was peak mechanical map design. A house that changes its architecture a couple of times with the pull of a lever is amazing. Even more so knowing that most of the walls and floors are mechanically sound, like they could be built IRL. It’s unlikely we’ll see something like that again for at least another decade given how poorly AAA developers are doing these days. You can spend hours inspecting every nook and cranny of the place to see how everything just mechanically fits together.
Dishonored 2 is at least as good as the first one, I would say. Some extremely good level designs.
Emily is also much more interesting to play with her greater emphasis on utility powers.
That’s true, though even then I do think one of the few criticisms I could levy against the Dishonoured games is that there are so many more (and more cool) lethal powers and tools than there are non-lethal. Playing low chaos should maybe be more of a challenge yes, but it should be equally interesting and fun I think. And I’m not sure the series gets there.
it’s really good