• snooggums@piefed.world
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    5 days ago

    Much better than the character that nobody trusts after 20 sessions because they keep doing shady shit.

    As a DM I require that the players create characters that are able to trust each other and won’t do things to each other to create distrust. Sure, have some snarky banter or even come up with something that could cause conflict but you are both on the same page for ahead of time for story reasons.

    • Stamets@lemmy.dbzer0.comOP
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      5 days ago

      Recently, my character in a Dungeons & Dragons game had committed a terrorism. I wasn’t playing about the time. I decided that I was going to play somebody else. But things changed and I wanted my old bird boy back, so I got him back. But due to his committing a terrorism, the rest of the party does have a bit of an issue with trust against him. That being said, that’s just role play and for fun. In any time of crisis, there is no hesitation that, Nevermore would have their back. We talk about it, we play with it, but it’s never an actual obstacle. And I think that a lot of people don’t understand how you can make that happen.

      • snooggums@piefed.world
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        5 days ago

        Yeah, some level of conflict is fine as long as it isn’t ongoing backstabbing that pisses off the other players. Like if someone wanted to be Bender from Futurama and pull a reason out of their ass to do the right thing when it matters and everyone else is cool with it that still counts as trust for me.

        I guess it is more about the players trusting each other than the characters, but framing it as the characters trusting each other seems to work better at avoiding the characters that lead to interplayer conflict.