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Joined 1 year ago
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Cake day: July 31st, 2023

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  • The problem with fosselize is that it’s currently bugged, and happens to precompile way more things than are needed, such as all workshop content that you might not have installed which takes a really long time + bloats up the shader cache in size. On anything that’s not low-end, it’s pretty much a waste of time since shader compilation is easily done on runtime.

    Some issues on the things I’ve mentioned that Valve hasn’t seem to have responded yet: bloat, time


  • Just as a PSA, the feature is currently somewhat bugged and really should be avoided. For anything that’s not a low-end PC, your machine can handle the compilation during runtime easily and do it much faster.

    For low-ends, it compiles so many unnecessary shaders (such as all workshop content that you might not even have), it often takes 10x longer to compile everything (which you have to recompile on every driver or game cache update) than just playing the game and watching a replay first or something.





  • I’ve read The Guardian article about the situation, and what stuck out to me was this:

    The US president, Joe Biden, said he was aware of Israel’s plans to launch an operation into Lebanon as he urged against such a move. “I’m more aware than you might know and I’m comfortable with them stopping,” he told reporters at the White House. “We should have a ceasefire now.”

    Thank you Biden, just wag your finger and keep feeling “comfortable with them stopping”, that is ought to give you some moral victory points which is all that matters (and not thousands of civilians being killed by Israel that’s funded by US).