I was much more critical of the games I played when I was 30 compared to when I was 20. So perhaps that’s a bit of the explanation?
I’m sure you’re right that age, the circles we ran in, and platforms all played a significant role in our experiences around the game. That’s why I wanted to underscore that it was reviewed phenomenally. But so was Oblivion. Oblivion ranked much closer to Skyrim than Morrowind did, and I’m pretty sure it sold better than Morrowind too.
But like you suggested, a lot of the magic games have is found within us, especially when we’re younger, and more open to it. Though yeah, Skyrim was still pretty fucking good. But what do I know? I liked the persuasion mini game in Oblivion that everyone else seemed to hate.
Yeah, I was there. I’m 44. I loved all three games and played them on release (Morrowind, Oblivion, Skyrim.) I don’t want to oversell it. It was game of the year almost everywhere. Famitsu even gave it a 40/40. Maybe their first Western game reviewed as such? I remember that being a big deal. It was very well loved and very popular. A co-worker I knew who mostly only played Madden was sheepishly admitting he not only was paying it, but really loving going around picking plants for recipes.
But the skill system caught a lot of guff, which I recall being an issue some people had. I definitely remember the skill system being a thing that made a lot of people angry.
A lot of the other things were complaints you’ll find in other TES games, but people think a new game should’ve changed these things. For instance, there was the normal physics issues we get in a 3D TES game, which being the third game in a row, was adding up for some people. Then cities (and some buildings in cities) require loading was hated by some people who considered it old fashioned. Especially once a mod came out that got rid of that for cities. Also, the popularity of mods was instant. Not just people trying to add content, but initially a lot of that was people replacing models, and really talking shit on their modeling and textures.
Yeah, it got a lot of shit. But those people were playing it too. These are fellow gamers we’re talking about. People absolutely complain.
It was definitely a thing some people felt. There are several reasons some people like one TES game over another, and while visual styles and the world in general are large parts of it, the streamlined feel is a component for many that’s divisive. Not just changed made to systems, but how arcane a previous version felt is absolutely a positive to some people. They felt the games hit a sweet spot and later game(s) went too far.
I was at Full Sail in 2003-2004. Say what you want, but the point here is that people there LOVED games. We’d set up 2 TVs in the living room, and 2 in the bedroom, and go crazy for hours. A single game of single flag assault on Blood Gulch could last hours. Then we’d play FFA to pick leaders, then go again. After 2-3 games the hype would dwindle, some would leave, and we’d go to Munchkin. Then occasionally poker. Then Denny’s for breakfast because it was early in the morning and class was in a couple of hours on Monday.
Talk about a feeling of belonging. Definitely chasing that feeling still, and not ashamed of it.
This was going to be my recommendation, so I’m happy to see it.
Around the same time I also watched The Besieged Fortress. It’s about an ant colony attacking a termite mound. It’s staged, but handled as it might happen in real life, and narrated as if it’s some massive siege in medieval times. It’s fantastic.
Good luck getting to some place you’re happy being.
It’s okay Jeff. It’s okay. And yourself?