Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.

Introverted, yet I enjoy discussion to a fault.

  • 60 Posts
  • 207 Comments
Joined 2 years ago
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Cake day: June 13th, 2023

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  • A modern compound bow will fire the arrow in a straight line, directly forwards, as the bow will have a section that allows the arrow to be shot through the space that would be occupied by the stave on a traditional bow. While the bow must obviously be gripped in line with the tension, the rest of the center section is offset to allow the archer to both shoot and sight directly along the line the arrow will travel.

    How much firing then causes the arrow to bend would depend entirely on the stiffness of the arrow, but the resulting total energy being imparted is not going to be different just because the acceleration curve is different. If the arrow bends, then yes, you’d lose some energy to that.

    But if anything, starting off slow and then accelerating harder as you go is the gentler and more efficient acceleration curve when accounting for that.


  • No.

    Getting sick without already being immune leaves your body trying to speed-run anti-body development, while ALSO fighting the disease using more basic physiological responses.

    And even with anti-bodies, you’re not actually impervious. You can still get sick with diseases you’re “immune” to, as even deployment of disease-specific anti-bodies is a complex biological process that can go wrong, come too late, or not be enough.

    Given time, a person can develop “immunity” against a lot of stuff, but that still doesn’t mean every cell in your body is then changed in a way where that pathogen just bounces off.

    You see this most recently with Covid, as people who are vaccinated still get infections, but unlike with unvaccinated people, the body fights it off in a couple days, rather than a few weeks.

    But it does still takes those couple days for the latent immunity to kick in, and for the body to deploy that defense.

    Another person already commented on how different components of the immune system respond differently, and might even be what kills you faster than the disease.




  • Video games as a medium, is still new. And that state of so much you could drown in it, is also new.

    Just a couple decades ago you could conceivably play every game ever made, and then be left thirsting for something new.

    And games are plateauing technologically, if not mechanically. New games are no longer better, just because they’re newer, with nicer graphics, bigger worlds and smoother gameplay. That stuff has been figured out.

    Now you have to make games better, by making them better.


  • It makes sense, unfortunately.

    They don’t want to compete with older games. For a time, new games would innovate technologically and qualitatively, but that isn’t always the case anymore.

    There are so many amazing games to play. If you wanted to, you could cut off all future content from this day on, and still have more than enough to remain entertained for the rest of your life.

    Some studios are still pushing the envelope, but others have stuck with one “as a service” game for almost a decade now. Others still are making stuff that is objectvly unworthy of being played compared to earlier games.

    If you can’t make each game better than the last, people will just go back to the last game. But if you take away the last game, they’ll go to the new game simply because the same game but worse is still better than nothing.

    And that’s true overrall, too. If you like games, but can’t play your favorite game anymore, you’ll probably end up trying to find something new.




  • then what’s the advantage of using that over the native capabilities of btrfs?

    btrfs multi device file systems have some limitations. Adding a drive is instant, but if you want to stripe the data using raid0, that requires a lengthy balancing operation. The alternative is “single” mode, which does not concern itself with striping, and just pools the storage available. The disadvantage, is that in single mode you get the risk of raid0, with no performance benefit. btrfs does not actually make sure that the different blocks that constitute a single file end up on the same drive, which means that if one fails, you still likely lose everything.

    MergerFS does not mess with any of the filesystems being combined. It can be configured to work in different ways, but each drive will remain its own, consistent, functioning file system. Drives can be browsed individually, removed, added etc. Instantly. To “empty” a drive, you just move the files on it to the rest by using the non merged folders. By default, “writing” a new file will always go to the drive with the most free space, and individual files cannot be stored “across” several drives even though the contents of a folder can be. This way, whatever is on each drive, can never be damaged by the failure of another drive.

    So the benefits are isolation, and convenience. The downside is a definite performance hit, which may not be significant depending on your system or what you’re storing in the merged filesystem.

    So I could do that for the root folder as well I imagine?

    No. And you wouldn’t want to. First for the performance hit. Second, because mergerfs merges folders (drives have to be mounted, first), and uses a third as a mountpoint. As an example, to “expand” your home folder, you’d move your homefolder somewhere else, then merge that moved folder with the new drive (which you still have to mount somewhere), and then you’d mount the resulting file system where your old home folder was before.

    You could even have two folders on the second drive. Use one to merge somewhere you want to pool all your storage, and the other to put stuff on the second drive in a way where losing the first won’t make half the files go missing. You might use that to store a copy of the OS install from the first drive, for example.



  • There is no “unflagged”. “Undetermined” works exactly as if it was just another language, to the point that if a community doesn’t have it allowed, you cannot make posts or comments that are “undetermined”.

    Which they shouldn’t, because then content might not get correctly tagged. Because, again, “undetermined” is just another language and can prevent people from seeing content in the same way.

    When you don’t select a language when posting or commenting, the lemmy server picks for you, based on how the community is set. When configured correctly, your posts will automatically get tagged with the right language.

    If not, then the community mods have not set things up correctly.


  • Can someone help me how to set it up that comments I write are kept in “undetermined”?

    You do not want this. The language flags exist for a reason, and provided the community you are posting/commenting in is configured correctly, things should work right on their own.

    This is because “default” is determined by the languages set for the community you are posting/commenting in, not your account. (Though some clients have had trouble respecting this).

    If “undetermined” was your default, but that weren’t enabled for the community, the comment/post wouldn’t go through. Clients that don’t respect this run into errors when users try to post or comment. Hence, unless you manually set the language of your post/comment, what it ends up as depends on where you are posting/commenting.

    It’s not something you can configure as a user (unless you mod a community).

    It’s worth noting that you can select multiple languages in your account settings, to make sure you’ll see any and all relevant content.

    Additonally, if you post everything with “undetermined” that still means that people who don’t have that “language” enabled, can’t see your content. It’s not a “everyone will see this” setting.






  • Glances at the child gambling enabled by the steam marketplace, an issue being blatantly ignored by Valve leadership.

    Buddy, I don’t know how to tell you this. I love Valve for all the good they do, but they got some serious skeletons, too.

    Valve representatives were asked point blank if the third party gambling sites have a positive influence on their bottom line, and the dude replying sweated bullets for several seconds before nervously going “we… don’t have any data on that” while the rest stared daggers at him.

    Coffeezilla has a recent video on the situation.



  • Fine.

    I’ll leave you with this. Modern media might go through a hundred times more content every passing year.

    But I think the average speed at which people can change their minds, or the number of times the average person does it throughout their life, is exactly the same as it was ten thousand years ago.

    There is a maximum speed at which collective humanity can figure certain things out, and while some things are happening faster than ever, others, are happening at a fixed speed and at a scale no-one alive today will live to see.

    I want you to think about what that means when it comes to the way mankind learns to apply something like social media, or any other technology, towards doing good.

    The change I hope social media can facilitate, isn’t the kind that happens in 50 years. It’s the kind that happens over several hundred. Maybe more.


  • The warnings were there from the start, and experts in sociology and communication were warning from pretty much the full suite of effects since day one. Nobody listened, though. Mass media was fixated on the downsides of TV until two billion people were on Facebook using their pictures to train facial recognition and being roped into misinformation-driven frenzies.

    I’ll quote my other comment here: Some things only change once every person who ever shared that thought, is gone. That takes several hundred years, at least, if it happens at all.

    The stuff I think is at play here, is the part of human collective consciousness that is really, really, really slow to change.

    Something people around here like to forget is that a bunch of that “Facebook incited genocide” stuff didn’t happen through algorithmically selected posts, it happened through Whatsapp and Facebook chatbooks that aren’t driven by their centralized engagement engines. The toxic patterns are built into the tech when applied en masse.

    Not the tech. Us. This stuff happens, because that is how humans work. It’s where the word “meme” comes from. How we conceive ideas, spread them, and then alter them as we spread them, optimizing the idea to spread as effectively as possible, to the point it may no longer have anything in common with the original thought.

    And yes, I think the core mechanics of this stuff are inherent to massive, instant peer-to-peer communication.

    This stuff happens using the very first form of communication we ever used as a species. Word of mouth. How in the world can it be inherent to mass media, except in the way it amplifies it?

    Overcoming our own flaws and the biological biases of our brains is one of the challenges we face as a species, and another trial that cannot be opted out of.