• 0 Posts
  • 11 Comments
Joined 3 months ago
cake
Cake day: August 8th, 2024

help-circle

  • I frequently had to test other developer’s code, the fucking amount of times I heard that shit.

    “Your code ain’t working”

    “It’s working for me”

    “Well it isn’t working for me, did you actually test it”

    “Yes”

    “On anything else than your own PC?”

    “It was working fine for me”

    “It fucking isn’t, look!”

    “…huh”

    For fuck sake just take like 1 minute to press on a frikking button to see if it actually does work.

    Glad I’m not doing that shit anymore.




  • Man, I had recently spent a lot of time designing advertisement stuff around an established brand identity, that was pretty much going for a classy/luxury aesthetic. So I was basing all my designs around that identity. Made lots of variations, took many hours perfecting it.

    Then was told they didn’t like it. They wanted something entirely different that “screamed” budget and flashy colors and shapes.

    Got it just perfect on the second attempt after being briefed properly, but it did really hurt when my first attempt was shot down so easily.


  • It’s often weird how people don’t notice it much when you turn a setting on or off. But then I usually whip out the UFO site and they’re immediately convinced (it’s also easier to explain).

    I have to say that on the PS5 the framerate differences have been quite noticeable. Especially first-party titles that support performance mode to go up to 60+ FPS instead of a usually locked 30, like in God of War and Horizon games.


  • I believe 24Hz works in movies because the way cinemas are set up. The image projected onto canvas in a dark/dim room “burn” in (not sure what the correct term is) which can make it appear smoother. This is why they can get away with it in cinemas. Plus it’s also a consistent 24Hz, which in games (and Way of Water) isn’t.

    People used this excuse for games, to make games more “cinematic”, but that was just an absolute horseshit excuse for games being poorly optimised. Especially if the framerate wasn’t locked to 24FPS, and because home monitors and TVs don’t work the same as cinema projectors.

    I’m sure if all cinemas and media would move to a higher framerate/Hz it would eventually just feel normal though. It just often takes a lot of time getting used to, especially for cinema experiences.


  • PunchingWood@lemmy.worldtomemes@lemmy.worldPastas Assembled
    link
    fedilink
    arrow-up
    3
    ·
    edit-2
    2 months ago

    I could never tell if people who were claiming not seeing more than the 24 Hz/FPS thing were serious or just excusing poor game optimization. They were either fanboys defending a poor job of a product, or simply had terrible eyes. But I think even with the latter you’d still be able to tell the difference in smoothness.

    It’s one of those things that once you experience a higher framerate in games it’s very hard to go back to a lower setting.

    I find it hard to get used to in movies/shows though. My TV has an option to insert frames for smoother playback to make it appear a higher Hz, but it often looks unnatural. It was hard getting used to The Hobbit movie (I think it was Desolation of Smaug) that was in 48 FPS. And Avatar: Way of Water was constantly switching between lower and higher frames for regular and action scenes, it was such a jarring experience.