

The video game industry. (Indie games are on fire lately, though.)
The video game industry. (Indie games are on fire lately, though.)
You left out the English speaking, the bad work conditions, and everything else. Please reread.
With global market share being 27%. and the United States being specifically more than 50% and being the largest place that there’s market saturation of that high.
Then you consider that the entirety of the iPhone conversation is in English. You can negate out the largest populist countries that would have iPhone.
Lastly, the context of the conversation is shitty work conditions, so you’re taking a primarily English-speaking country and then, once again, increasing the chances of the United States.
With all of that information and the fact that the United States has a 50 plus percent chance of iPhone usage, which is a higher percentage than any other singular nation’s populace, you get they are likely in the United States of America.
Statistics are fun.
In other words they can kick rocks. Assholes wanted at-will employment. They got at-will employment.
There’s only one state in the U.S., and since it’s an iPhone, sorry, kind of assuming you’re in the States, that that’s true in.
NFL Street. The game was over the top and ridiculous in the best of ways that just made it a blast to play.
It’s all a sunk-cost fallacy. They’ve dumped all of this money into it, so therefore they have to double down on it.
Especially if they’re trying to get a bunch of money from Wall Street and other investors.
The biggest contributor being all of these companies believe they can now just lay off a bunch of workers and make up the difference with these LLMs even though they are not at all a replacement for humans.
Less workers, less people that have to pay, and more money can be funneled to the top.
A lot of AA studios have been cramming in a ton of microtransactions still, whereas indie is mostly devoid of it, but it definitely gets a lot better the more A’s you remove.