• 22 Posts
  • 2.02K Comments
Joined 2 years ago
cake
Cake day: June 23rd, 2023

help-circle










  • I explained how it works, that it’s just artificial scarcity, with vark patterns like FOMO, that they’ll lose it all on day (when switching game for example or the game stops existing), but also that for a small game it could help the creator (they loved a sand digging game and bought a better shovel lol) etc. I also put the money in perspective , like remember that candy we bought, it was 5€, are you sure you want to buy a skin for 8€ (they did)? But I didn’t outright forbid them to do so, they got to chose and they were quite happy about it. I very rarely gave them anything (maybe 20-30€ during like 3 years) but they hit the gramps :-) and eventually the house of cards went down and they were outraged that all their skins and “rare skins” were just useless now. They got a single skin for the next shooter IIRC so to not have the newbie skin, but then it just stopped.





  • Speed kills.

    Just an example of a car pedestrian accident: at 50km/h the pedestrian dies more often than survives.

    At 30km/h, only 3% dies.

    I know this isn’t highway speeds, and the example is for the city, but I remember Volvo explaining it’s nearly impossible to die in their cars up to 70km/h (or close, like 68) but over that there is just too much energy at play.

    Also how many seconds are you earning when slightly-speeding? Not very much if you don’t drive the highway for hours and hours.

    Thank you for reading my ramblings.