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Cake day: August 15th, 2023

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  • While the post is clearly a shitpost, and the arguments in their provided form are not entirely valid, they could be altered to be valid.

    Purpose-built devices will always have advantages over generic “do everything” devices. A modern smartphone can do everything, but you still have MP3/FLAC players, DSLR cameras, calculators, etc. Similarly, a PC can do everything, but there are still TV sticks, gaming consoles, tablets, etc.

    PC can’t be as low-friction as a console for gaming. To start playing all you need to do is pick up the controller, press the Home button, TV comes on and you’re back where you left off. All the games in the store are 100% compatible with 0 settings manipulations.

    Now, you could build a PC for the sole purpose of playing games on it, and come fairly close to the experience. But you’re gonna spend more and put a lot of effort into it.
    Some issues you might encounter:

    • picking and installing the right OS
    • hardware/software compatibility
    • controller support
    • seamless sleep/wake
    • lack of HDMI CEC protocol to control the TV

    Whereas a console is a plug-and-play tailored experience that guarantees all of the above to not be an issue.

    TL;DR: You can’t just plug your PC to a TV and expect the same result as playing on a console. It will take much more work to get there.





  • PipeWire is a server and user space API to deal with multimedia pipelines. This includes:

    • Making available sources of video (such as from a capture devices or application provided streams) and multiplexing this with clients.
    • Accessing sources of video for consumption.
    • Generating graphs for audio and video processing.

    Nodes in the graph can be implemented as separate processes, communicating with sockets and exchanging multimedia content using fd passing.











  • This applies tenfold if you lived in a country where the are only pirated copies of games and all consoles come pre-modchipped (especially if your game was a multi-language copy with a built-in selector/launcher). I assume the modchips had shit timing, so when the chip was having a bad day I would sometimes have to restart my PS2 for 10-15 minutes straight until it loaded. Sometimes I gave up and came back later to repeat the cycle.

    Bonus memory: PS2 is supposed to play PS1 games. So when we got a PS2, on the first day I tried one of my bootleg PS1 games and it loaded fine. After that, it never loaded another PS1 game ever, showing the “please insert PS1 or PS2 disc” error.