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Joined 2 years ago
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Cake day: July 3rd, 2023

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  • How I feel about mana depends largely on how quickly it regenerates. It can be just a reskin of spells-per-day or spells-per-encounter, or it could be something more interesting.

    DA:O had unlimited mana potions, which meant essentially you spend a small amount of time to refresh mid fight. Not very deep tactically, but more or less fine.

    I don’t think resource management is really a thing most people actually enjoy. Most people don’t like timed missions, so you probably don’t want to use that to prevent people from resting a lot. You don’t want to soft-lock players by letting them blow their resources too soon, so they can’t win the fight but don’t have a way to restore. The dark souls style “you reset at the checkpoint but so do the monsters. Keep trying until you get it right” works for me, but a lot of people hate that.

    There are so many ways you could do magic, and it’s a bummer that vancian magic takes up so much space.

    DND just isn’t as good and universal as people think it is, but it’s hugely influential anyway.

    Side note: DND is balanced around like 6 “medium” encounters per day. You’re supposed to slowly trickle down your resources. Turns out most groups do one encounter per day on average, and then the system doesn’t work very well at all. There’s lot of patches (eg: gritty realism) but the problem remains people don’t seem to want to do that kind of cadence.





  • An advanced technique: ask your players to make shit up.

    Like, the players decided to go to the wizard university the wizard PC graduated from. So I ask him, “what’s their entrance hall like?” and let him just riff on it for a while. Players feel more engaged with the world, and it’s a little less work for me.

    Warlock is trying to commune with his patron. I ask, “what is your patron usually like?” and the player is delighted to describe “the great sculpin” in detail. This then inspires me further.

    Note that some players are very much “just tell me a story” and don’t want any input, and won’t like this. Some players are also shy and don’t think well on their feet. And some players are just really bad at staying on theme. But if you know your players , this can be a powerful technique.



  • Everyone saying “they can evacuate” clearly doesn’t remember how bad the covid response was.

    There will be anti-space conspiracy theorists. The ownership class would demand people continue working until the last possible minute (and beyond). It would be politicized, because some people are unbelievably stupid, cruel, and selfish, and enough people are so stupid they’ll buy in.

    Now, if we could make the meteor fall on a location occupied solely by the people who don’t believe in science…



  • The average person is a heady cocktail of stupid and ignorant. We all are, to one degree or another.

    I feel like one of the problems is we’ve let “everyone is entitled to their opinion” mutate into “everyone is entitled to their own facts”. We just kind of let anti-vaxxers walk around like it’s no big deal. We let people wear maga hats and don’t treat it like a clear and present danger or the threat that it is. We’re too polite about this shit.

    If someone walked up to you and was like “I’m gonna shoot you dead later” while holding a gun and a map to your house, you probably wouldn’t be like “Cool I respect your opinion.”

    I mean, some people would. Some people are pacifists, and I guess they’d just get in a death camp politely.