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Joined 2 years ago
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Cake day: June 30th, 2023

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  • I’m not too hopeful. The new devs’ portfolio doesn’t make it seem like they have enough experience to handle a big project like this.

    It’s sad because while Colossal Order definitely messed up the launch (though I’m still unsure whether it’s their fault or Paradox — probably both), they knew what makes city builders good. I feel like two years in, they’ve finally handled all the faults of the base game, and were ready to build upon it and release new content.

    I have to be optimistic because, like I said, the base game is now pretty good to build upon, but the new devs don’t inspire confidence.










  • I’m not against experimentation and changing things. I liked Material 2 but Material 3 is an improvement in every way. Even some of the changes in this redesign are pretty good. My main issue is with the blur. I don’t think it works well with bold contrasting colors that Material aims to use.

    And regarding your point on icon shapes, I kind of get it but also I get the reasoning of having uniform sizes — it does look better. I wish there was a way to have different shapes that are uniform in size. They’ve made these new various shapes and they look nice but it would be even nicer if we could apply different shapes to different icons, and not use one shape exclusively for everything.