“If a free society cannot help the many who are poor, it cannot save the few who are rich.”
“If a free society cannot help the many who are poor, it cannot save the few who are rich.”
To quote Carl Sagan, “We are a way for the cosmos to know itself.”
The question of which jobs should be replaced by AI depends on societal values, priorities, and the potential impact on workers. Generally, jobs most suited for replacement by AI involve repetitive, high-volume tasks, or those where automation can improve safety, efficiency, or precision. Here are some categories often discussed:
Repetitive and Routine Tasks
• Manufacturing and assembly line work: Machines can perform repetitive tasks with greater efficiency and precision.
• Data entry and processing: AI can automate mundane tasks like updating databases or processing forms.
• Basic customer service: Chatbots and virtual assistants can handle frequently asked questions and routine inquiries.
High-Risk Roles
• Dangerous jobs in mining or construction: Robots can reduce human exposure to hazardous environments.
• Driving in risky environments: Self-driving vehicles could improve safety for delivery drivers or long-haul truckers in hazardous conditions.
Analytical and Predictable Roles
• Basic accounting and bookkeeping: AI can handle invoicing, payroll, and tax calculations with high accuracy.
• Legal document review: AI can analyze contracts and identify discrepancies more quickly than humans.
• Radiology and diagnostics: AI is becoming adept at reading medical scans and assisting in diagnoses.
Jobs With High Inefficiencies
• Warehouse operations: Inventory sorting and retrieval can be automated for faster fulfillment.
• Food service (e.g., fast food preparation): Robotic systems can prepare meals consistently and efficiently.
• Retail checkout: Self-checkout systems and AI-powered kiosks can streamline purchases.
Considerations for Replacement
1. Human Impact: Automation should ideally target roles where job transitions can be supported with retraining and upskilling.
2. Creativity and Emotional Intelligence: Jobs requiring complex human interaction, creativity, or emotional intelligence (e.g., teaching, counseling) are less suitable for AI replacement.
3. Ethical Concerns: Some jobs, like judges or certain healthcare roles, involve moral decision-making where human judgment is irreplaceable.
Instead of framing it as total “replacement,” many advocate for AI to augment human workers, enabling them to focus on higher-value tasks while reducing drudgery.
Generated by ChatGPT
Does Fedora have a long term support version? Last time I used it a decade ago I had to upgrade every 1-2 years.
If you graduate to college level you can try Opencourseware -> https://en.m.wikipedia.org/wiki/OpenCourseWare
I will never forget the joys of the playing Half-Life 1 on max settings with my Diamond Monster3D Voodoo2.
I found happiness. I am almost done with it. You want it after me?
This is good advice. Keep the conversation short, formal and boring. Bring up the weather as a signal there is little of interest in the conversation. When you are ready to disengage say “I will let you get back to your work now”
So is Visual Studio basically dead at this point? Are any new programmers choosing to use it?
I feel like Beholders are the product of some nightmare fueled fever dream. They fascinate me endlessly.
Infinite Jest - just the part about video conferencing is wild and is even mire wild when you realize it was written in the 90’s before video conferencing really existed:
“Good old traditional audio-only phone conversations allowed you to presume that the person on the other end was paying complete attention to you while also permitting you not to have to pay anything even close to complete attention to her. A traditional aural-only conversation […] let you enter a kind of highway-hypnotic semi-attentive fugue: while conversing, you could look around the room, doodle, fine-groom, peel tiny bits of dead skin away from your cuticles, compose phone-pad haiku, stir things on the stove; you could even carry on a whole separate additional sign-language-and-exaggerated-facial-expression type of conversation with people right there in the room with you, all while seeming to be right there attending closely to the voice on the phone. And yet — and this was the retrospectively marvelous part — even as you were dividing your attention between the phone call and all sorts of other idle little fuguelike activities, you were somehow never haunted by the suspicion that the person on the other end’s attention might be similarly divided.”
I pledge to be fair, stay curious and stand up for those who cannot stand up for themselves. To never forget we are a people dedicated to a just and free society for all. To be welcoming and inclusive of all peoples, rich or poor and the regardless if the color of their skin or their faith or gender or sexual orientation. Except Donald Trump. That guy is a jerk.
You likely can’t do equity investing but you might be able to buy their bonds:
https://www.ndb.int/news/ndb-launches-new-usd-1-25bn-3-year-green-bond/
Seems like a bad idea to me. If you want to diversify buy index funds and ETFs.
The classic arcade game Venture. Go ahead, make my day:
https://archive.org/details/arcade_venture#
Venture is a 1981 arcade game by Exidy. The goal of Venture is to collect treasure from a dungeon. The player, named Winky, is equipped with a bow and arrow and explores a dungeon with rooms and hallways. The hallways are patrolled by large, tentacled monsters (the “Hallmonsters”, according to Exidy) who cannot be injured, killed, or stopped in any way. Once in a room, the player may kill monsters, avoid traps and gather treasures. If they stay in any room too long, a Hallmonster will enter the room, chase and kill them. In this way, the Hallmonsters serve the same role as “Evil Otto” in the arcade game Berzerk. The more quickly the player finishes each level, the higher their score. The goal of each room is only to steal the room’s treasure. In most rooms, it is possible (though difficult) to steal the treasure without defeating the monsters within. Some rooms have traps that are only sprung when the player picks up the treasure. For instance, in “The Two-Headed Room”, two 2-headed ettins appears the moment the player picks up the prize. Players die if they touch a monster or the corpse of a monster. Dead monsters decay over time and their corpses may block room exits, delaying the player and possibly allowing the Hallmonster to enter. Shooting a corpse causes it to regress back to its initial death phase. The monsters themselves move in specific patterns but may deviate to chase the player, and the game’s AI allows them to dodge the player’s shots with varying degrees of “intelligence” (for example, the snakes of “The Serpent Room” are relatively slow to dodge arrows, the trolls of “The Troll Room” are quite adept at evasion). The game consists of three different dungeon levels with different rooms. After clearing all the rooms in a level the player advances to the next. After three levels the room pattern and monsters repeat, but at a higher speed and a different set of treasures.
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Released
1981
The Cake Song
Haunting
It must be for wifi that they operate.
It is a good Cyber-thriller.
When I was in grade school we had a self-directed math program called Individually Prescribed Instruction or IPI. In the program you would take a pre-test and based on the results do a set of exercises. Then you took a post-test to close out that section. What I realized is that since the exercises are self directed we had unsupervised access to the exercises and the solutions. When given the pre-tests I would look up examples in the exercises with the solutions to figure out how to do the questions. I then proceeded to speed run the whole IPI curriculum. This gave me a leg up in math. I proceeded to get a 100% on my Algebra regents and just generally crush it in math. Ended up getting a uni degree in math and physics. This opened many doors for me later in life.