🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 2 days agoAnon expects moresh.itjust.worksimagemessage-square122fedilinkarrow-up1761arrow-down127
arrow-up1734arrow-down1imageAnon expects moresh.itjust.works🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 2 days agomessage-square122fedilink
minus-squareboletus@sh.itjust.workslinkfedilinkarrow-up10arrow-down1·1 day agoGame studios aren’t individual people it’s hundreds of individuals working together to make a game. There’s no excuse for elden ring to be so laggy, there is most definitely some management decisions pushing back performance upgrades to the engine.
minus-squaremnemonicmonkeys@sh.itjust.workslinkfedilinkEnglisharrow-up5·1 day ago Game studios aren’t individual people it’s hundreds of individuals *Some Don’t forget that there’s many indie studios that are a handful of people. Seas of Stars only had 20-30 people on staff IIRC
Game studios aren’t individual people it’s hundreds of individuals working together to make a game. There’s no excuse for elden ring to be so laggy, there is most definitely some management decisions pushing back performance upgrades to the engine.
*Some
Don’t forget that there’s many indie studios that are a handful of people. Seas of Stars only had 20-30 people on staff IIRC