Should be wayland by default, finally.
The wayland transition is almost over. JFC it took forever.
All that’s left is steam itself, wine/proton, and i’d say we’re basically done.
wine is pretty much there with its latest release. it’ll take a couple of years for LTS distros to phase it out
I’m still waiting for this: https://gitlab.winehq.org/wine/wine/-/merge_requests/6025
I believe that’ll make it so that windows actually use my SSD’s instead of CSD’s, i’m on hyprland and the double bordering is super annoying.
this is the Ronald’s universal number kounter of graphics libraries
sdl2-compat is gonna be doing a LOT of heavy lifting
Fantastic. It’s my understanding that SDL is responsible for why we can connect generic controllers to Linux without having to download specific drivers.
Kind of. It’s the Linux kernel that manages all of the controller drivers and makes them available to userspace, mostly via the evdev interface. SDL is a library for managing graphics, sounds and events in a generic way on multiple platforms and devices. It’s overwhelmingly the most common library used for Linux games - Steam used it for all of their Linux-native ports of Source engine games, for instance. But it also presents all gamepad events in a consistent way regardless of their “true source”, so generic devices tend to work with every game.
SDL3 mostly clears out all the clutter from the previous versions of SDL. It’s a mature library and gamedev has come a long way in that time. Getting rid of all the weird stuff that the API accumulated makes it easier to use and maintain. Plus there were things like managing audio generally, and pen-and-touch gestures mobile phones and tablets, that were quite the head-scratchers before. That’s all a bit easier now.
Coolio, but I won’t be using it at least until it hits Debian Testing. Hopefully this can be in Trixie - looks like the freeze hasn’t happened yet.