Its current state isn’t even close to being done. VS has a roadmap that is just as large as Schedule I or All Will Fall.
And VS has a modding API, unlike MC, or so I am told. I played MC for all of about two hours years ago. I thought that the graphics were the issue. Turns out it was that the gameplay loop was lacking in depth
Yep, the main MC loop is actually pretty simplistic, and… well, there have been and are a bunch of mods made to add more depth there, but dear God is setting up a huge pile of mods with Minecraft an immensely frustrating experience.
You essentially have to have an ungodly amount of ram, as well, because they all have to be loaded simultaneously on initial set up, or anytime you alter the mod list… basically its almost like compiling the game every time you launch it with mods, because there’s no smarter system of handling things.
And I say that as someone who has been modding all kinds of games for years, made a few of my own mods, and is now running like a 200+ modlist on FONV, running off of linux, with Limo.
Then you’ve also got the Bedrock vs Java split, where you can basically either develop/update a mod for either, not really both unless you don’t mind going as insane as Notch did… its still a big divide and problem for modders, kinda like how the Fallout 4 next gen update basically nuked the game and every previously existing mod.
I am always astounded that more people don’t know about Vintage Story, it is the creme de la creme of basically Minecraft knock-offs… but it is one of the few that rises above being just a knock-off and is actually legitimately its own, better thing… when there are so many knock-offs that are more or less a shitty remake with a twist, done by incompetent developers.
I’ve been trying to get some people into it but so far nobody I know has time. Solo I get wrecked by nightmare shit by minecraft experience making me think I’m still safe.
I just found what may be some helpful mods for addressing what does appear to me at least to be a legitimate design flaw, that being that limestone must be ground into lime powder, and that is the only may to make mortar in the vanilla game atm… which is imo bullshit, as there are tons of other ways of making different kinds of roughly comparable decent mortar irl.
See my reply to piccolo.
But ahaha, yeah, its brutal, thats kinda the point.
The wise man knows that he knows nothing;
You must first empty a bowl of sickly water to fill it with envigorating water;
You must unlearn what you know, but isn’t so, before you can truly learn what is useful.
… Or, maybe, this is just a bit too hardcore for you or others tastes, and you’d prefer something more casual. Absolutely nothing wrong with that! I guess I’m just a bit more on the masochistic side of my gaming preferences, lol.
Vintage story has about the uppper limit of what I can tolerate and still enjoy. The fear of whatever the hell is growling right outside my door keeps me playing.
I just want a game with goods crafting like this game with some terraria elements, building construction like valheim, combat like god of war ragnarok but slightly more souls like, tower defense mechanics that are never explained but you can just build using the normal construction, monster waves/events/bosses that can come to you/be summoned/you go to them, mounts including flying creatures, automation/factory and machine/vehicle construction, npc workers you can rescue and put to work in your base, monster capture pokemon would sue for, skateboard tricks and skate park building just for the kids and old timer thps fans, local star system space travel and station/orbital weapon building, space alien invasions with space and planet side combat, literally just gundams, “not even my father hit me” reference, and different stiffness of toothbrush so you can make the mistake of using anything other than soft and wear down your gums. That can’t be too much to ask for right?
The fear of whatever the hell is growling right outside my door keeps me playing.
See this is what I love in at least some of the games I play… that actual, visceral fear.
Gigantic description of your perfect game
Yeah should be easy, just ask Grok to spit it out, easy peasy, done in a flash, bwahahaha!
Ok now, unironically… I am actually hoping to be able to start working on at least the gameplay systems of a game that has… many of those features, but dear lord not all of them… roughly, in some form or another, everything up to and stopping at spaceflight.
See, I’ve been crippled for almost two years now, doing nothing but PT and shit posting on Lemmy.
I am healing, but its gonna be some more months before I can sit, and use my wrist for extended periods of time.
I have been just sponging up all the useful Godot guides and extensions and useful coding solutions to problems I’ll have to solve… but I am also broke and cannot really make art assets worth a damn, unless I guess I make the whole thing at about PS1 level graphics… which, somewhat ironically, is apparently a sort of niche trending art style right now, demakes everywhere!
I also really, reaaaallly want to avoid even having really, or managing a community, and you literally could not pay me to start some kickstarter early access bullshit at Step 0, I wouldn’t even consider it untill I had basically a true beta, that is to say, feature complete or nearly so, and just needs actual testing to fix actual bugs, and money for maybe hiring some actual artists or paying for some asset packs or what not.
I’ve also got sort of a framed up version of the world story and lore for this… but only in fairly big picture ways, as … I want to make a game that basically uses the same map everytime, but has so many underlying dynamic mechanics that can actually substantively alter the world itself, to say nothing of the people and factions and wildlife that inhabit it… that it would have a lot of emergent nonsense that can just happen, and now thats what you gotta deal with.
Sort of like Kenshi or RimWorld.
Voice acting is basically out the window, just too many possible things people could say. I was thinking to do basically a sort of… modified take on what Animal Crossing does, just have a weirdly modified and stylized TTS system with different ‘voices’ and pronunciation patterns, that could all be procedurally assigned to npcs based on their attributes… and either contort that thing into making combat grunts and pain and animal sounds, or just do them more manually.
Ironically I could keeo going on about this for days, but my wrist is screaming at me so uh… maybe one day I’ll get to actually starting on all this. Been modding games for years, worked as a data analyst, db admin and software engineer… Im pretty sure I can handle the code end, the world sim, the gameplay… but getting the visual style and art assets, I’m probably gonna need help.
haha that’s my silly mishmash game idea that would be an absolute nightmare to piece together and balance, if I could at least have shelter, power, internet, and food without working I’d probably just plug away at it as a project for just friends, family and myself, but if anyone else likes it, cool.
simple graphics have been selling really well with games like lethal company or similar game thats a bit easier on the eyes r.e.p.o. I tried to do both 2d and 3d art but I have a really hard time maintaining a consistent level of detail and consistent style.
And I like animal crossing voices, or the banjo kazooie style even more, but the voice sounds is actually one of the things I didn’t like in vintage story. every time my character made a sound I had already forgotten about it even being a feature and it scared the shit out of me. It adds to the panic of getting groped by some cosmic horror though.
I needed this to exist in its current state when I was 12 and had friends and more importantly infinite time and no obligations for any of us.
Its current state isn’t even close to being done. VS has a roadmap that is just as large as Schedule I or All Will Fall.
And VS has a modding API, unlike MC, or so I am told. I played MC for all of about two hours years ago. I thought that the graphics were the issue. Turns out it was that the gameplay loop was lacking in depth
Yep, the main MC loop is actually pretty simplistic, and… well, there have been and are a bunch of mods made to add more depth there, but dear God is setting up a huge pile of mods with Minecraft an immensely frustrating experience.
You essentially have to have an ungodly amount of ram, as well, because they all have to be loaded simultaneously on initial set up, or anytime you alter the mod list… basically its almost like compiling the game every time you launch it with mods, because there’s no smarter system of handling things.
And I say that as someone who has been modding all kinds of games for years, made a few of my own mods, and is now running like a 200+ modlist on FONV, running off of linux, with Limo.
Then you’ve also got the Bedrock vs Java split, where you can basically either develop/update a mod for either, not really both unless you don’t mind going as insane as Notch did… its still a big divide and problem for modders, kinda like how the Fallout 4 next gen update basically nuked the game and every previously existing mod.
God that split sucked it was the last straw for me.
I feel you brother/sister, I fucking feel you.
I am always astounded that more people don’t know about Vintage Story, it is the creme de la creme of basically Minecraft knock-offs… but it is one of the few that rises above being just a knock-off and is actually legitimately its own, better thing… when there are so many knock-offs that are more or less a shitty remake with a twist, done by incompetent developers.
I’ve been trying to get some people into it but so far nobody I know has time. Solo I get wrecked by nightmare shit by minecraft experience making me think I’m still safe.
I just found what may be some helpful mods for addressing what does appear to me at least to be a legitimate design flaw, that being that limestone must be ground into lime powder, and that is the only may to make mortar in the vanilla game atm… which is imo bullshit, as there are tons of other ways of making different kinds of roughly comparable decent mortar irl.
See my reply to piccolo.
But ahaha, yeah, its brutal, thats kinda the point.
The wise man knows that he knows nothing;
You must first empty a bowl of sickly water to fill it with envigorating water;
You must unlearn what you know, but isn’t so, before you can truly learn what is useful.
… Or, maybe, this is just a bit too hardcore for you or others tastes, and you’d prefer something more casual. Absolutely nothing wrong with that! I guess I’m just a bit more on the masochistic side of my gaming preferences, lol.
Vintage story has about the uppper limit of what I can tolerate and still enjoy. The fear of whatever the hell is growling right outside my door keeps me playing.
I just want a game with goods crafting like this game with some terraria elements, building construction like valheim, combat like god of war ragnarok but slightly more souls like, tower defense mechanics that are never explained but you can just build using the normal construction, monster waves/events/bosses that can come to you/be summoned/you go to them, mounts including flying creatures, automation/factory and machine/vehicle construction, npc workers you can rescue and put to work in your base, monster capture pokemon would sue for, skateboard tricks and skate park building just for the kids and old timer thps fans, local star system space travel and station/orbital weapon building, space alien invasions with space and planet side combat, literally just gundams, “not even my father hit me” reference, and different stiffness of toothbrush so you can make the mistake of using anything other than soft and wear down your gums. That can’t be too much to ask for right?
that sounds like either the last game ever made or the largest money grave ever made, make your pick 🙃
See this is what I love in at least some of the games I play… that actual, visceral fear.
Yeah should be easy, just ask Grok to spit it out, easy peasy, done in a flash, bwahahaha!
Ok now, unironically… I am actually hoping to be able to start working on at least the gameplay systems of a game that has… many of those features, but dear lord not all of them… roughly, in some form or another, everything up to and stopping at spaceflight.
See, I’ve been crippled for almost two years now, doing nothing but PT and shit posting on Lemmy.
I am healing, but its gonna be some more months before I can sit, and use my wrist for extended periods of time.
I have been just sponging up all the useful Godot guides and extensions and useful coding solutions to problems I’ll have to solve… but I am also broke and cannot really make art assets worth a damn, unless I guess I make the whole thing at about PS1 level graphics… which, somewhat ironically, is apparently a sort of niche trending art style right now, demakes everywhere!
I also really, reaaaallly want to avoid even having really, or managing a community, and you literally could not pay me to start some kickstarter early access bullshit at Step 0, I wouldn’t even consider it untill I had basically a true beta, that is to say, feature complete or nearly so, and just needs actual testing to fix actual bugs, and money for maybe hiring some actual artists or paying for some asset packs or what not.
I’ve also got sort of a framed up version of the world story and lore for this… but only in fairly big picture ways, as … I want to make a game that basically uses the same map everytime, but has so many underlying dynamic mechanics that can actually substantively alter the world itself, to say nothing of the people and factions and wildlife that inhabit it… that it would have a lot of emergent nonsense that can just happen, and now thats what you gotta deal with.
Sort of like Kenshi or RimWorld.
Voice acting is basically out the window, just too many possible things people could say. I was thinking to do basically a sort of… modified take on what Animal Crossing does, just have a weirdly modified and stylized TTS system with different ‘voices’ and pronunciation patterns, that could all be procedurally assigned to npcs based on their attributes… and either contort that thing into making combat grunts and pain and animal sounds, or just do them more manually.
Ironically I could keeo going on about this for days, but my wrist is screaming at me so uh… maybe one day I’ll get to actually starting on all this. Been modding games for years, worked as a data analyst, db admin and software engineer… Im pretty sure I can handle the code end, the world sim, the gameplay… but getting the visual style and art assets, I’m probably gonna need help.
haha that’s my silly mishmash game idea that would be an absolute nightmare to piece together and balance, if I could at least have shelter, power, internet, and food without working I’d probably just plug away at it as a project for just friends, family and myself, but if anyone else likes it, cool.
simple graphics have been selling really well with games like lethal company or similar game thats a bit easier on the eyes r.e.p.o. I tried to do both 2d and 3d art but I have a really hard time maintaining a consistent level of detail and consistent style.
And I like animal crossing voices, or the banjo kazooie style even more, but the voice sounds is actually one of the things I didn’t like in vintage story. every time my character made a sound I had already forgotten about it even being a feature and it scared the shit out of me. It adds to the panic of getting groped by some cosmic horror though.