Unless you’re playing with the antidote mod, which honestly is kinda surprising something like that isn’t in the vanilla game. Lore-wise, I don’t see where the problem with that could be, especially when they knew what the outcome was before they caused the zombification outbreak.
You can also just turn off zombie virus infection in the sandbox options, or set it to only happen when bitten.
Personally, I like to set it to bites only, with a mod that makes the zombie infection give you increasingly worse fevers. If you’re not stocked up on meds with a secure base to hole up in, infection is deadly. If you’re well stocked and have a good safehouse, you can lose a few days out-medicating it the first time. Second time puts you out for a week, if you’re very well stocked up, but is far worse and much easier to die to if you don’t watch your health like a hawk. Third time is always fatal.
I feel it adds a little wiggle room to prevent a single minor mistake or bullshit situation ruining your hard work, while still not turning you into superman.
I like this a lot, it’s a like a penalty to stay inside and recoup for awhile as well as a check to see if you can survive with the resources you’ve saved but 3rd times the charm to seal the deal. What’s the mod name?
Project Zomboid be like:
Is all you need to see to know it’s game over.
Unless you’re playing with the antidote mod, which honestly is kinda surprising something like that isn’t in the vanilla game. Lore-wise, I don’t see where the problem with that could be, especially when they knew what the outcome was before they caused the zombification outbreak.
You can also just turn off zombie virus infection in the sandbox options, or set it to only happen when bitten.
Personally, I like to set it to bites only, with a mod that makes the zombie infection give you increasingly worse fevers. If you’re not stocked up on meds with a secure base to hole up in, infection is deadly. If you’re well stocked and have a good safehouse, you can lose a few days out-medicating it the first time. Second time puts you out for a week, if you’re very well stocked up, but is far worse and much easier to die to if you don’t watch your health like a hawk. Third time is always fatal.
I feel it adds a little wiggle room to prevent a single minor mistake or bullshit situation ruining your hard work, while still not turning you into superman.
I like this a lot, it’s a like a penalty to stay inside and recoup for awhile as well as a check to see if you can survive with the resources you’ve saved but 3rd times the charm to seal the deal. What’s the mod name?