I will say that while I love dark souls I wish that things are take inspiration from its work would maybe consider adapting its combat but not the dead world. Sometimes it would be nice to have fun characters and alive world interact with well also having a smooth combat system.
Sekiro. Admittedly, i havent played it. But from what ive seen it definitely does not have the absolutely miserable atmosphere the the dark souls games have.
Its already been stated by the original post, but my issue with dark souls is that it feels pointless. Your options afaik are to link the fire or not. You can extend the current age(god why would you, everything sucks) at the cost of your soul, or you can let the fire die which from my understanding is basically kickstarting the end of the world. The world is ALREADY GONE, there is 0 good things left. Its absolute misery. You are in an active apocolypse right now anyways. It really seems that the entire series’ story is completely pointless, your choices simply dont matter gameplay or narratively. Youre not even working towards a decent goal.
If there was the option to fix the world, and it cost you your soul, the stuggle wouldve been worthwhile. But fixing the world isnt a given option, and thats where the games fail imo.
I was thinking exactly this! That game kicked my ass and dark souls is my comfort food. I just ran through to anor Londo in like 2-3hra last night and came across a smattering of souls I left in the beginning of the game running to get the early fire keeper soul in Ghost town.
Valid but personally I’m way more sick of the gameplay style than the dark fantasy theme. It was fun for Demon’s Souls, Dark Souls, and Dark Souls 2, but after that I just can’t stomach another game based on melee combat with dodge rolling and reacting to telegraphed enemy attack patterns.
I would have said no chance a year ago but with Nightreign this year they do seem to be willing to experiment a little bit. A dream of a vibrant Souls from Fromsoft can live a little longer.
Most games tackle it by making reincarnation a special trait of the protagonist, but yeah punishing difficult inherently kills story. You can’t be immersed in a cut scene you’re being forced to skip through for the 14th time. What’s the motivation of any of your enemies? The stakes are so low, you’ll just be back again ad infinitum. They’d be better fleeing or negotiating.
Would be hilarious if after a few attempts you would have different dialogue options.
One could make it work with a time loop setting, but then again you’re probably right that it would kill the story except if maybe the main character would grow more and more frustrated, skipping the cut scenes as a part of the story itself.
I’m sure someone did that in a game already. Feel like we’ve moved away from the 4th wall breaking with modern (at least triple A) games sadly, they take themselves too seriously. 'Member when sonic used to tap his foot if you put your controller down for a snack?
I will say that while I love dark souls I wish that things are take inspiration from its work would maybe consider adapting its combat but not the dead world. Sometimes it would be nice to have fun characters and alive world interact with well also having a smooth combat system.
Sekiro. Admittedly, i havent played it. But from what ive seen it definitely does not have the absolutely miserable atmosphere the the dark souls games have.
Its already been stated by the original post, but my issue with dark souls is that it feels pointless. Your options afaik are to link the fire or not. You can extend the current age(god why would you, everything sucks) at the cost of your soul, or you can let the fire die which from my understanding is basically kickstarting the end of the world. The world is ALREADY GONE, there is 0 good things left. Its absolute misery. You are in an active apocolypse right now anyways. It really seems that the entire series’ story is completely pointless, your choices simply dont matter gameplay or narratively. Youre not even working towards a decent goal.
If there was the option to fix the world, and it cost you your soul, the stuggle wouldve been worthwhile. But fixing the world isnt a given option, and thats where the games fail imo.
Another crab’s treasure?
I am really stuck in the final boss and this game the real boss is the camera controls and mushy platforming
I was thinking exactly this! That game kicked my ass and dark souls is my comfort food. I just ran through to anor Londo in like 2-3hra last night and came across a smattering of souls I left in the beginning of the game running to get the early fire keeper soul in Ghost town.
Valid but personally I’m way more sick of the gameplay style than the dark fantasy theme. It was fun for Demon’s Souls, Dark Souls, and Dark Souls 2, but after that I just can’t stomach another game based on melee combat with dodge rolling and reacting to telegraphed enemy attack patterns.
I would have said no chance a year ago but with Nightreign this year they do seem to be willing to experiment a little bit. A dream of a vibrant Souls from Fromsoft can live a little longer.
I am wondering how one would combine the punishing combat and the fact that the character is constantly dying with an alive world.
Not saying it is impossible, but a undead, ruined world is for sure the easiest way to have it ‘make sense’. At least to me
Most games tackle it by making reincarnation a special trait of the protagonist, but yeah punishing difficult inherently kills story. You can’t be immersed in a cut scene you’re being forced to skip through for the 14th time. What’s the motivation of any of your enemies? The stakes are so low, you’ll just be back again ad infinitum. They’d be better fleeing or negotiating.
Would be hilarious if after a few attempts you would have different dialogue options.
One could make it work with a time loop setting, but then again you’re probably right that it would kill the story except if maybe the main character would grow more and more frustrated, skipping the cut scenes as a part of the story itself.
I’m sure someone did that in a game already. Feel like we’ve moved away from the 4th wall breaking with modern (at least triple A) games sadly, they take themselves too seriously. 'Member when sonic used to tap his foot if you put your controller down for a snack?
Returnal handles it pretty well… Though I guess the world is kind of dead in some ways
Another Crabs Treasure
Looks very cute. How does the combat compare to Darks souls?
Similar but a bit fuzzy sometimes, the issue is they shoehorned in some platforming too that’s less good
Still fun though
Lies of P maybe?
Dark Souls was majorly inspired by Zelda …
What was Demon’s souls inspired by?
Berserk.
Zelda?
Zeldark.
yeah, Little Witch Nobeta is also full of some dead NPCs and mostly npcs that never even were alive at all.