It’s not just “press a button” either, for some reason you have to hold it
Fun fact. The original sound file for “SEGA” that played right before you started some of the original Genesis titles was larger than the games themselves.
Looks like we’re returning to tradition.
Whoever decided that “hold to interact” was to be the new default needs shot.
It works when building tension, or even for showing a character putting effort into an action, but when I need to hold a fucking button for 5 seconds just to have random junk magically teleported into my pockets, it kills my want to interact with the world.
Fuck you, David Cage. I don’t think you’re the progenitor, but you certainly abuse the shit out of it as a mechanic, and your reign of terror shoulda ended with Indigo Prophecy.
Every time I want to play Lego DC Super Villains I have to go through this intro which lasts an entire minute. Unskippable, by the way. That game is awesome, but that intro is only worth watching it on the first time.
I honestly like games opening logos, I think they are really cool… not with unskippable cutscenes tho
I hated those opening logos on older games because the game always waited for all the openings to finish before starting its initialization process. So those 30 seconds spent on the openings could have half the game initialized by then.
If on PC, you can usually remove the abundant startup logo videos by finding the relevant video files in the install directory and either renaming them or deleting them. Just make sure if it’s a steam game you disable the automatic update for it or it’ll just redownload them.
For some games you can even just add -skipintro to the launch parameters.
I’ve stopped buying EA games when they turned Battlefield 2 into a pay-to-win game back in the mid-2000’s. But I remember distinctly how bad EA was with those stupid unskippable splash screens. My guess is that they’ve never improved, from what I can see. What’s the point of those anyway, other than annoy your players and make them hate your company?
also, get flashbanged by the extremely bright white logo screen on a dark game at night
press any key to proceed to the main menu
WHY CAN’T YOU JUST SHOW IT???
Actually, this isn’t the worst idea. It can be hard to tell what kind of input device the player’s using, especially on PC. Are you using kb+m, xbox controller, psx controller, generic bargain bin controller, etc? Also you can’t just assume that because a controller’s connected the player is going to use it (and lots of games do… much to my dismay since they make me go disconnect the controller). Once the player presses at least one button you can tailor all the inputs to that thing.
blame Nintendo and Microsoft, you have to do that to be certified for their platforms.
PCGamingWiki is a great resource that includes instructions on skipping intro videos for every game that it’s possible to do it with.
Love to spend $70 on a game and then spend another thirty minutes to an hour learning how to hotwire it to start in a timely manner.
What pisses me off for the most part is that you first load the intro video, then you skip that and is just taken to a static screen where you click/press enter to continue, then it has to login so you wait again.
Why can’t the game logon while the videos are playing?
Source engine games still don’t load until after the bald man Valve intro is done playing. It’s been like 25 years.