Love Stray, but it might not be the best example. It’s not exactly subtle…
Though, you do learn that lots of the hints are actually a robot character named Momo deliberately leading you to Dead City. It’s a great game, but it would be way harder if the environment didn’t light up your path.
There are actually very good executions of “yellow paint” guiding
Stray is a good example
Love Stray, but it might not be the best example. It’s not exactly subtle…
Though, you do learn that lots of the hints are actually a robot character named Momo deliberately leading you to Dead City. It’s a great game, but it would be way harder if the environment didn’t light up your path.
Deus ex intensifies
Human Revolution? It’s nothing but yellow.