• jjjalljs@ttrpg.network
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    23 hours ago

    One of the reasons I don’t really like 1d20+stuff. Just as likely to get the best possible outcome as the worst.

      • jjjalljs@ttrpg.network
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        18 hours ago

        Imagine you roll 3d6. There’s exactly one way to roll a 3. You need all three of those dice to come up 1. But there are many ways to roll a ten. [{1,3,6}, {1,4,5}, {2,2,6} …etc]. You’re more likely to get totals in the middle of the range. If you rolled 3d6 many times and charted the outcomes, it would look like a bell curve. Most of the results are in the middle, with fewer results of the outliers like 3 and 18.

        If you roll 1d20 many times and chart the results, it’s a flat line. You’re just as likely to get one number as any other.

        Go play around with https://anydice.com/program/e6 if you like.

        I personally find the flat probability of 1d20 unsatisfying. I prefer when the average, most expected result comes up more often.

        Like imagine you’re throwing darts at a dart board. You probably don’t have an equal number of darts on the floor as in the bullseye, and also an equal amount in between. They’re probably mostly clustered, with some outliers.

    • snooggums@piefed.world
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      2 days ago

      DnD 5e does not have critical successes or failures on ability checks. Only attack rolls have critical successes and failures.

      • becausechemistry@lemy.lol
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        2 days ago

        Both 5e and the 2024 rules only crit / crit miss on attacks. But Baldur’s Gate 3 introduced them on checks, which muddied the waters.

        BG3 also did drinking potions as bonus actions, which 5e did not do but many DM’s (including those in several well-known real play shows) did as a house rule, then they incorporated it into the 2024 rules.

        What a mess.

        • Siethron@lemmy.world
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          1 day ago

          Baldur’s gate didn’t really introduce them. It was a house rule so common it may as well been an optional rule.

        • novibe@lemmy.ml
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          1 day ago

          Why is it a mess? It’s just the nature of TTRPGs. Like the books make it very explicit: the rules are only rules insofar as the GM and players agree; and the GM is always the final arbiter.

          “Homebrewing” is just playing the game as intended.

      • otacon239@lemmy.world
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        2 days ago

        Well, I like the way my DM does it. I would say I’m surprised, but the logic behind the rules is way too far beyond my understanding and I regularly am thrown off by the exceptions.

    • PunnyName@lemmy.world
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      2 days ago

      Some DMs don’t like critical success or failure on skill checks.

      Those DMs are less fun.

    • BartyDeCanter@lemmy.sdf.org
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      2 days ago

      Nat 20 adds one to the degree of success, which almost always means a crit unless you are dealing with something way above your level.

      • Ludicrous0251@piefed.zip
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        2 days ago

        How some crazies want ability checks to work:

        Player: I gesture vaguely towards the ancient dragon indicating I would like it to give me all of its gold and become my personal pet.

        DM: Roll a persuasion check

        Player: Let’s see… Minus 4 because I’m still only level 2… With a Nat-20 that’s totals 16

        DM: Nat-20? By golly I guess that means you succeed - the ancient dragon and its entire hoard of treasure are yours now.

        • mesa@piefed.social
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          2 days ago

          Heh I would play it as the player is now PART of the hoard and is now the DRAGONS personal pet. The player was too persuasive lol.

          And now the shenanigans is trying to get away from said dragon. And the rest of the group will now be dealing with a dragon that wants its shiny back in its hoard for the entire rest of the campaign.

          Nat 20s can make for some GREAT monkey paw situations. Its really fun.

        • grue@lemmy.world
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          2 days ago

          How critical success ability checks should work:

          DM: “Nat-20? The dragon is amused by your insane audacity and merely punts you out of his chamber instead of turning you into a smoking cinder on the spot. Roll for fall damage.”

          • chuckleslord@lemmy.world
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            3 hours ago

            Umm, the comment you’re replying to specifically says “my 5e DM”.

            And again, that’s homebrew for pathfinder, not pathfinder. There’s only rules for critical hits in pathfinder.

            • BartyDeCanter@lemmy.sdf.org
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              48 minutes ago

              Flat out wrong. Per page 400 and 401 of the Player Core, “All types of checks, from skill checks to attack rolls to saving throws, follow these basic steps.“ … “You critically succeed when the check’s result meets or exceeds the DC by 10 or more.” Furthermore, individual skill actions specifically list a crit effect, such as with Recall Knowledge which grants you additional information or a follow up question.

              Photographic proof from the rulebook attached.

              • chuckleslord@lemmy.world
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                41 minutes ago

                Cool. Couldn’t find it anywhere on the net that wasn’t being attributed to pf2e. Doesn’t change the fact that the guy you’re replying to said 5e (I did recall playing with this rule in PF, but again couldn’t find the rule)

          • LeninsOvaries@lemmy.cafe
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            1 day ago

            Well you’re wrong. Nat 20 or nat 19 actually means you get to take another main action on the same turn, which can potentially also crit.

      • chuckleslord@lemmy.world
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        2 days ago

        That’s also homebrew inspired by pathfinder. There’s no rule in 5e about crits for anything outside combat.

  • dumples@midwest.social
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    2 days ago

    We played wtih a College of Eloquence bard for some high level play and he just couldn’t fail some checks. He liked to roll and then get his 30 minimum.

  • Blubber28@lemmy.worldOP
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    2 days ago

    Funnily enough it was treated as such, and same with the “critical miss”

    With us it kind of depends on the situation. If a critical success or fail would make sense or be very funny we treat it as such.