I’m a fan of the yellow paint or otherwise highlighting of things I can do things to/with over having everything look the same and being required to click everywhere, all the time in order to know what I can, and cannot, interact with.
Playing the original Hitman vs the newest Hitman is such a drastic change not just because of the graphics, but because of little design elements like that. Makes it way easier to plan what you’re gonna do when you know for sure what you can work with.
It also means you’re less likely to miss something in a place you’ve been in and having to come back.
Anyone against highlighting interactables and enemies wasn’t around for games in the 80s-90s. Fucking, why were interactable items and fixtures so common and so goddamn bland?
nothing like playing leisure suit Larry 2 and finding out you have to replay the last 4 hours even though you saved because you didn’t type look in trash can while standing next to the trash can on the first screen of the game
Sorry, you didn’t flip the hourglass in Morg’s Inn before the end of Chapter 5 so you’re stuck with the 3 terrible ending sequence options. We only put a vague hint about it on page 63 in the instruction booklet.
I’m a fan of the yellow paint or otherwise highlighting of things I can do things to/with over having everything look the same and being required to click everywhere, all the time in order to know what I can, and cannot, interact with.
Playing the original Hitman vs the newest Hitman is such a drastic change not just because of the graphics, but because of little design elements like that. Makes it way easier to plan what you’re gonna do when you know for sure what you can work with.
It also means you’re less likely to miss something in a place you’ve been in and having to come back.
Anyone against highlighting interactables and enemies wasn’t around for games in the 80s-90s. Fucking, why were interactable items and fixtures so common and so goddamn bland?
nothing like playing leisure suit Larry 2 and finding out you have to replay the last 4 hours even though you saved because you didn’t type look in trash can while standing next to the trash can on the first screen of the game
Sorry, you didn’t flip the hourglass in Morg’s Inn before the end of Chapter 5 so you’re stuck with the 3 terrible ending sequence options. We only put a vague hint about it on page 63 in the instruction booklet.