2 picks for me: Stardew Valley, most boring shit ever, I don’t see the appeal, seriously how the hell did that thing sold 20 million copies?
And Witcher 3, I own that game since 2019 and I regret buying it, funny thing is that I’ve finished Dragon Age 1 and 2, which are kinda same genre but I actually enjoyed those games. I guess the old BioWare sauce carried those games unlike Witcher where there’s nothing to enjoy in its massive pointless world.
Any first person shooter. I’m just not into something that requires that kind of reflexes and precision, especially with a first person perspective where you can be killed instantly from behind.
First person shooters are just dumbed down point and click games.
It is like they just removed the entire puzzle element, so you can play brainless.
That’s not fair, mostly within the context of multiplayer. The puzzle is outsmarting other players.
For real. What a reductive analysis of a large and varied genre.
You can literally call any game a point and click game.
I agree. On top of that, I get motion sick really easily, so I can play a lot of FPS games for about 15 minutes max.
Or if you develop wrist pain… most FPSs just go right out the window. Or you play on controller and get whomped by the mouse and keyboard players.
Controller is actually better in most modern FPS games due to over tuned aim assist. Gone are the days of mnk supremacy in fps games
Maybe I’m just bad then. Wouldn’t surprise me 😬
The way it’s worked for a few years is that the bottom half of controller players are about even with the mid tier mnk players and then the top tier controller players are better than the top tier mnk players.
It’s not an issue if you only play casually, but if you get into the high level competitive stuff it quickly becomes seen.
I wish I was bad enough to not be part of the group affected. Games would be so much more fun
Sucks to suck?
If your need to feel better than other people is the only thing fun about a game, it isn’t a good game.
ROFL!
No, I play it for the same tickle I get from pressing myself to extreme in rhythm games. It’s just gotta suck to not be good because you won’t get that intensity. You’ll just feel clumsy and not get to spend much time alive.
So far as comparison goes, I can’t say I don’t enjoy that some. I’m the top ranked project muse player and definitely feel awesome about that.
FIFA. Every man and boy in England loves FIFA, except me. I find it totally boring and pointless.
The game is popular but isn’t universally beloved, even the fans hate it, but they got the monopoly in football games
My first Mario Game was Super Mario World, as such I don’t understand why Mario 1 and 3 are so beloved. Groundbreaking they might be, fun they are not.
Any time I got the Mario All Stars Cartridge out and said to myself “I am completing Mario 3 today”, after a while my mind went “or I could actually enjoy a round of Mario World” and did that instead.
I share your sentiment; but you need to remember that SM1&3 were both originally NES games, and even the All Stars remakes are largely hampered by the original consoles limitations.
That’s why both SMW and Yoshi’s Island are such better experiences overall, they didn’t have to emulate those same limitations in order to preserve an original playstyle.
I know that, what made you think I forgot?
It’s just not fun to me, yet online people describe Mario 3 as “the best 2d Mario” and “one I could always come back to”. This has nothing to do with the NES’ limitations, it’s a difference in taste.
Any of the soulsborne games.
If your game is advertised as being “extremely difficult”, it just means it is lacking tons of quality of life features and goes out of its way to punish the player by making them repeat the same slog over and over. It is quite easy to make a difficult game, much harder to make a fun game.
Just imagine how much better and shorter Dark Souls would have been with a marker telling you where to go, instead of you fumbling around going through the same areas because you have no idea where to go next. It artificially lengthens the game.
But the worst part about those types of games is the community. They go insane when you even propose an easy or story mode. As if the the difficulty is the only redeeming quality those games have.
I don’t have to “git gud”, I can just close the game and never play it again while I enjoy actual good games.
Eh, just wasn’t made for you. Not everyone needs to listen to death metal either.
I can just close the game and never play it again
True and healthy!
while I enjoy actual good games.
blatant copium
I’d like to make a counterpoint here, but first I want to acknowledge that you are 100% entitled to your opinion and maybe souls-like games are just not for you. It’s a shame that people are kicking downvotes your way because this is in no way a new or controversial opinion, but like you said, the community can sometimes take their love of the game/series too far and blame the consumer for not liking the same stuff they like, which isn’t fair and just makes the souls community looks like clowns.
Anyway, my counterpoint is that I don’t feel like these games are as difficult as people make them out to be. IMO, older games were just as hard, if not harder to complete even when playing optimally. In the framework of just about every Souls-like game, you have tools that you can use to almost completely trivialize the toughest encounters if you want. DS1 can be beaten by a complete amateur if you do the gravelord speedrun (which doesn’t require any real speedrunning tricks and there are many youtube tutorials that you can follow along with, takes about 10-15 minutes from character creation) and get the gravelord greatsword which can inflict Toxic on all the bosses, so you can just hit them a few times and run away for the rest of the fight, waiting for the poison to finish them off. That’s just one example. Just about every installment of FromSoftware’s Souls’ series has some overpowered cheese that you can research to essentially trivialize the game. Some people might argue that you’re not beating the game in the “intended way” if you take such shortcuts, but I disagree. Any way you make it to the end is the right way.
For a lot of people, part of the fun of a game like Dark Souls is the adventure, the discovery, and yes, pounding your head against a tough boss trying to beat it over and over. If you’re the type of gamer who gets easily frustrated to the point where you feel like quitting when encountering a challenge that feels unfun or unfair, I can see it not being an enjoyable experience. The thing that keeps most people coming back is the dopamine hit that they get when they do finally overcome that challenge and they are rewarded with more stuff to explore, new items to pick up, and so on. I think if there were any argument to be made against making the game easier for yourself by exploiting broken game mechanics (or with an easy/story mode added or modded in), it’s that you probably won’t be super invested in the outcome and get bored easily. Without the challenge aspect, the Souls games are very much a bare bones experience. It’s essentially a generic fantasy RPG with a story hidden behind item descriptions and cryptic NPC interactions. That doesn’t exactly make for the most compelling gameplay, so there’s no trail of breadcrumbs to keep the gamer uninterested in the challenge going. There’s a sort of intrinsic value in these games that can’t be quantified, because everybody gets something different out of it.
Look I think there are valid complaints to be made about the Dark Souls franchise, but criticizing them for not giving you waypoints says more about you than it does the games themselves. The lack of any sort of hand holding was by far the most interesting thing for me when I first played Dark Souls and is the thing that got me hooked. The tension in exploring a new area, having no idea what to expect and being so scared you’re going to die is a wonderful feeling, especially when you overcome it and survive to the next bonfire.
You’re making me want to write a boomeresque comment about how kids want video games to hold their hands. Don’t you have a sense of adventure? Is exploration and mystery not interesting to you?
The games usually have an easier mode that is still not easy. In DS 3 playing the Knight and using the shield heavily works pretty well and make a lot of bosses trivial.
But yeah, it’s not for everyone, grinding timings and level information can be really frustrating so if the satisfaction of beating a level is not enough there’d be no point.
The real easy mode in Souls is to have you and three friends get burner accounts, then get anticheat-banned on purpose so you can co-op the entire game with low risk of getting griefed by some jerkoff PvP player, as the ‘banned people’ ghetto server is a ghost town. Played through the entire Souls trilogy like that during the 2020 lockdown, and had the time of my life. Never really felt “hard” because we could gang up on enemies. It did help that one of my mates was a veritable Dark Souls encyclopedia, and would give us pointers and strategies while also telling us about the lore. Great time.You’re just mad cause the bad red man got you lol
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Well. Yes? That’s the point, stranger.
Saying “you felt an emotion, argument invalid” is childish at best, especially given my comment was specifically about wanting to make things easier.
Co-opping is not an easy mode if the “bad red man” can get you, but it is if you’re in a ghost town server and it’s literally just you and your friends.
Lol, k
Any MOBA
I’ve just never gotten into Pokemon. The games just feel like 99% grinding. I’m sure that’s an incredibly unpopular opinion, but I still find them unspeakably dull.
If you look at the first game from a historic perspective
The first game basically was an open world RPG with 151 unique characters with each their strengths and weaknesses, and their own attacks, and all could be customised. Running on a handheld that previously could only play Tetris.
It was a freaking coding masterpiece.
But I agree the gameplay loop hasn’t upgraded the way it should. It didn’t evolve with the medium and stuck too much to its roots.
Although the grinding in the newer games has been minimised. You can play through the games without grinding once.
I admit I haven’t played a recent Pokemon game because of my previous experiences, but I’m open to checking a new one out at some point if the grinding has been reduced. Thanks.
They came from a different era. If you didn’t grow up taking long road trips with a Gameboy pocket/color for your only distraction then you probably don’t get the nostalgia rush that most pmon fans do.
I was born in 1977. I had a Gameboy. I just never cared for Pokemon.
I played Red/Blue as a kid. Enjoyed the crap out of them. And then never played any of the later games ever. I think if I tried now I’d feel the same as you.
A significant number of pokemon fans had to make do with emulating the original gameboy games on the family computer. I know I did
Exactly right. We spent hours and hours in a Ford van playing Pokemon red/yellow/blue in the 90s 😂
It’s weird, because Pokémon didn’t invent turn-based RPG’s, nor did they even invent the pocket monster genre because Dragon Warrior Monster arguably had a better game than Pokémon out around the same time - with more monsters, breeding, and a better storyline.
But Red/Blue and Gold/Silver were great games of their time. Very basic, but great, mostly because of the world built around them. If you didn’t appreciate Pokémon, it’s probably easy to see why you’d find it dull.
Worth mentioning, regarding Dragon Quest, the monster teaming up with the player was added in DQ5, back in 1992, something that was arguably first introduced in Megami Tensei 2 (1990). Dragon Quest Monster was released only in 1998, after the first pokemon games.
What set pokemon apart from them was the amount of pokemon you could get. That Game Freak managed to cram another 100 in Gold/Silver, a night/day cycle, berries, friendship, breeding and the entire original Kanto region in a gameboy color cart is a small miracle
I don’t even mind some turn-based RPGs. I mentioned Wasteland in another comment, which I loved. Wasteland was basically remade as Fallout 1. Fallout 1, 2 and the Wasteland games which now have their own sequels are all turn-based RPGs, but they give you so many more options than Pokemon and they are also about team building since you don’t play as a single character.
I guess Pokemon was just not the game for me. 🤷♂️
Elden ring yawwwwn.
It’s beautiful, and it seems like an interesting world, but learning exactly how to dodgerollattack for every enemy with deliberately delayed reflexes is not my kinda fun.
I’ll go ahead and say this also includes all “Souls-like” games for me.
Combat seems clunky, buggy, and unnecessarily difficult. I don’t have a ton of time to play games, so when I do, I want it to be relaxing.
Any battle royale games. They all look so toxic.
Most survival builder games. They’re all the same. Only exception is Project Zomboid, but it has to be with friends.
Soulsborne games. If the game is hard, just to be hard it’s not that fun for myself. I play games to escape the stress from my life. Not add to it.
Horror games. I have enough anxiety about mundane shit as it is, I don’t need a game to give me more.
Breath of the Wild. The combat is fun but after that got old I realized there was absolutely nothing about the game I found engaging. The world was sparse and filled with the same enemies everywhere, temples were repetitive, the writing/acting was absolutely atrocious, and many of the mechanics were tedious as fuck. Climbing is tedious, cooking is tedious, gathering is tedious.
I genuinely do not understand why the game is so beloved.
Baldurs gate 3. Just too much going on and I can’t figure it out. Never passed the first board. Also elden ring can get fucked.
I felt this way too, but my husband guilted me into sticking with it and I’m super glad he did, we had SO much fun playing split screen. I’m the type of person who has to look at the controller to see which one triangle is to give you some idea of my adeptness.
First board? Not sure what that means… the tutorial? On the nautiloid? You are missing out on so much
I think he’s thinking of Build a Gate 3, which is indeed the most confusing game ever. It helps to think in terms wood grain, and it really helps if you get the carpentry instruction from BaG 1 and 2.
The very first thing you do. Whatever that was. Never got past it.
The tutorial?
I dont know. The very first part that is gameplay. Whatever that was, was too hard for me.
Probably the Nautiloid then (the area you wake up in that’s all… Bombed and has those pods).
(Ignore the rest of my comment if you have no interest at all in the game anymore, but read on if you want to give it another chance)
BG3 has a lot of content and story, but if you’ve never played a CRPG (like D&D but digital), it’s a bit difficult to get into. If you ever consider revisiting the game, there’s no shame in picking the easiest setting and/or looking up build guides online to make the combat easier (and save scum).
There’s a lot of very well written story and characters in the game and it’s one of those games where your choices actually matter. You can also take your sweet time with almost everything that’s happening in the game if you feel overwhelmed (something that new players aren’t really told).
Signed, someone who thought this type of game wasn’t her jam at all and is now 140h deep into her first playthrough ❤️
Monster Hunter. The combat is fun, but QOL is miserable.
Animal Crossing.
Most of the Soulsborne games. The only one I’ve been able to enjoy is Sekiro.
In most Soulsborne games, it seems like difficulty is artificial simply because your character is so damned clunky. I enjoyed Sekiro specifically because the character was snappy and didn’t feel like they were running through waist-deep water. If I lost a fight in Sekiro, it was never because I was animation locked or because my character was too slow; It’s because I was too slow.
It took me a long time to warm to them.
The more armour you wear in the main Souls game, the slower and clunkier you are. It’s kind of a gotcha, in that you instinctively think more armour will help, and it does the exact opposite because you get hit more often. There’s a lot of shit that isn’t really explained at all. Some people like that, but the Wiki is there if you don’t.
Parrying was all but impossible for me, I just went with sword and shield for most of it, switching to the massive zweihander for the DLC.
Dark Souls 2 is the worst of them, I’d skip that if you ever try again. Way too many enemies in every area.
I tried Dark Souls and quit pretty early because I couldn’t pause. I don’t care about doing inventory or anything like that, but I’d like to be able to just stop things if I need to go check on the door or something. The outside world doesn’t stop just because I’m gaming.
IIRC, lots of people originally used the Home button as a sort of super-pause. But that’s not as easy on the PC version, where the game just keeps running in the background.
I also just dint have the time to get good at them. I get maybe 2-3 hours a week to game on average these days. I’m not going to dump a year into getting my ass kicked for a single game.
I’m not sure about universally loved. I’ve never heard of this series…
i can’t deal with this take, i just woke up.
Don’t worry, it’s not as bad as it sounds. I’m familiar with series in the genre. I just hadn’t that term for the genre itself, because I don’t play it :)
“Soulsborne” isn’t a series per se, it’s an umbrella covering all the Dark Souls games, and FromSoft’s other games using the same formula like Bloodborne, Sekiro, and Elden Ring.
I
friedtried Kingdom Come: Deliverance and honestly hated everything about it. I didn’t enjoy the combat, voice acting, or graphics. I felt like I spent most of the game running (and running and running) to the next quest and it was very boring. On top of all of that, it felt so much like Christian propaganda it made me feel uncomfortable. “Hello random npc” -> “JESUS CHRIST IS YOUR GOD REPENT NOW hello PC would you like to buy some flowers?” -> “um, no thanks, I guess” -> “OK, have a nice day PRAISE JESUS THE CREATOR OF ALL THINGS AND THE ONE TRUE GOD”. It would have been bearable if the game was good, but it just wasn’t.Stardew is… fine I guess, but there’s always something else I’d rather play.
I never really got into the Pokémon games. Don’t find turn-based combat very fun. I mean, I guess turn-based is easy and relaxing for when you just want to put your game down and take breaks.
Oh man I hate turn based combat. It’s the worst possible combat system. If you try to fight enemies more powerful or numerous than you, you just lose and that’s all there is to it. Anything besides turn based actually allows you to benefit from skill and strategy. Factors besides enemy numbers and level play a much larger role in how the fighting plays out.
Turn based > real time rpgs.
Your favorite color is probably white.
Is actually black.
You think they would’ve known, I mean Dracula is in your name
Why tho? You have very little control over how the combat plays out with turn based.
I am sincerely curious what kind of turn-based RPGs you have been playing where you dont have complete control over your actions and the combat. The only real difference between action and turn based is that in the latter things happen in a syncronous, lockstep manner. And the reason for that is to allow the player to think every action through. The outcome of the combat should be a product of your good and bad decisions. Hence why turn-based games tend to be more tactical.
Also, in my experience, turn-based RPGs tend to offer a much wider range of actions for the player to choose from. The same would probably not be feasable in an (pure) action RPG due to its real-time nature.
The quintessential turn-based game is chess. Are you telling me that you think chess does not require skill or that the players are not in control?
Low level runs are popular in many games with turn-based battle systems. There can definitely be a lot of strategy involved. Those kinds of games tend to have a lot of mechanics to play around with.
Adding to that, tactical games, like X-COM or Final Fantasy Tactics, rely a lot on player strategy and knowledge of what he’s up against and his own team.
Knights of the Old Republic and Dragon Age both have an “active/pause” system, the combat plays out in real time, but you can pause to think and react at your leisure